UI Foundations
0 / 6 completedPart 6 · 35 min practice
Prototyping and final project
Add an interaction and check that the prototype has a start and destination.
Lesson
A prototype adds behavior to a design. Define screens, states, and small actions: click to navigate, open an overlay, or update a variable. Flows help test a task from start to finish; not every interface needs complex navigation.
Key ideas
- Screens and user flows
- Triggers and actions
- Loading, empty, and error states
- Testing and iteration
Complete the previous part to unlock this challenge. You can still read this public lesson in the meantime. Components and design systems