About us
There is a huge gap between sketching an idea and building it
Dodrawing was born from that gap. We bring together on one canvas the tools that once forced you to switch between a diagram, an interface editor, and an IDE. Our goal is simple: make the journey from idea to prototype and code seamless.
One source of truth
Diagrams, interfaces, prototypes, and code are four views of the same model. Nothing is duplicated or out of sync.
Speed over feature count
Shortcuts, a command palette, and reversible actions. The tool should never slow down an idea.
Simple outside, solid inside
A minimal, quiet interface backed by a scene engine, history, and generated exporters.
Built in public
Roadmap, decisions, and issues are shared. The project grows with its community, not behind closed doors.
Our path
From a loose idea to a reusable model
We don’t start from scratch with every release: the engine first, then the surface.
- 1
2024
First prototype
A basic SVG canvas with shapes, connectors, and multiselect.
- 2
2025
Structured model
Elements stop being images and gain identity, layout, states, and interactions.
- 3
2026
Version 0.1
Design system, interactive prototypes, PDF export, and keyboard shortcuts throughout the product.
Team
The people behind the project
David Espinosa
Product and design
- Based in
- Valencia, Spain
- Team
- 1 person, remote
- Languages
- Spanish and English
- Contact
- hola@dodrawing.dev