About us

There is a huge gap between sketching an idea and building it

Dodrawing was born from that gap. We bring together on one canvas the tools that once forced you to switch between a diagram, an interface editor, and an IDE. Our goal is simple: make the journey from idea to prototype and code seamless.

One source of truth

Diagrams, interfaces, prototypes, and code are four views of the same model. Nothing is duplicated or out of sync.

Speed over feature count

Shortcuts, a command palette, and reversible actions. The tool should never slow down an idea.

Simple outside, solid inside

A minimal, quiet interface backed by a scene engine, history, and generated exporters.

Built in public

Roadmap, decisions, and issues are shared. The project grows with its community, not behind closed doors.

Our path

From a loose idea to a reusable model

We don’t start from scratch with every release: the engine first, then the surface.

  1. 1

    2024

    First prototype

    A basic SVG canvas with shapes, connectors, and multiselect.

  2. 2

    2025

    Structured model

    Elements stop being images and gain identity, layout, states, and interactions.

  3. 3

    2026

    Version 0.1

    Design system, interactive prototypes, PDF export, and keyboard shortcuts throughout the product.

Team

The people behind the project

DE
DE

David Espinosa

Product and design

Based in
Valencia, Spain
Team
1 person, remote
Languages
Spanish and English
Contact
hola@dodrawing.dev
How to contribute